Point

The Point object represents a point in the two dimensional space of the Paper.js project. It is also used to represent two dimensional vector objects.

Example:Create a point at x: 10, y: 5

var point = new Point(10, 5);
console.log(point.x); // 10
console.log(point.y); // 5

Constructors

  • Point(x, y)

    Creates a Point object with the given x and y coordinates.

    • Parameters:

    • x: Number — the x coordinate

    • y: Number — the y coordinate

    • Returns:

    • Point

    Example:Create a point at x: 10, y: 5

    var point = new Point(10, 5);
    console.log(point.x); // 10
    console.log(point.y); // 5
  • Point(array)

    Creates a Point object using the numbers in the given array as coordinates.

    • Parameters:

    • array: Array

    • Returns:

    • Point

    Example:Creating a point at x: 10, y: 5 using an array of numbers:

    var array = [10, 5];
    var point = new Point(array);
    console.log(point.x); // 10
    console.log(point.y); // 5

    Example:Passing an array to a functionality that expects a point:

    // Create a circle shaped path at x: 50, y: 50
    // with a radius of 30:
    var path = new Path.Circle([50, 50], 30);
    path.fillColor = 'red';
    
    // Which is the same as doing:
    var path = new Path.Circle(new Point(50, 50), 30);
    path.fillColor = 'red';
  • Point(object)

    Creates a Point object using the properties in the given object.

    • Parameters:

    • object: Object — the object describing the point’s properties

    • Returns:

    • Point

    Example:Creating a point using an object literal with length and angle properties:

    var point = new Point({
        length: 10,
        angle: 90
    });
    console.log(point.length); // 10
    console.log(point.angle); // 90

    Example:Creating a point at x: 10, y: 20 using an object literal:

    var point = new Point({
        x: 10,
        y: 20
    });
    console.log(point.x); // 10
    console.log(point.y); // 20

    Example:Passing an object to a functionality that expects a point:

    var center = {
        x: 50,
        y: 50
    };
    
    // Creates a circle shaped path at x: 50, y: 50
    // with a radius of 30:
    var path = new Path.Circle(center, 30);
    path.fillColor = 'red';
  • Point(size)

    Creates a Point object using the width and height values of the given Size object.

    • Parameters:

    • size: Size

    • Returns:

    • Point

    Example:Creating a point using a size object.

    // Create a Size with a width of 100pt and a height of 50pt
    var size = new Size(100, 50);
    console.log(size); // { width: 100, height: 50 }
    var point = new Point(size);
    console.log(point); // { x: 100, y: 50 }
  • Point(point)

    Creates a Point object using the coordinates of the given Point object.

    • Parameters:

    • point: Point

    • Returns:

    • Point

Operators

  • +number, +point

    Returns the addition of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to add

    • Returns:

    • Point — the addition of the point and the value as a new point

    Example:

    var point = new Point(5, 10);
    var result = point + 20;
    console.log(result); // {x: 25, y: 30}

    Returns the addition of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to add

    • Returns:

    • Point — the addition of the two points as a new point

    Example:

    var point1 = new Point(5, 10);
    var point2 = new Point(10, 20);
    var result = point1 + point2;
    console.log(result); // {x: 15, y: 30}
  • -number, -point

    Returns the subtraction of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to subtract

    • Returns:

    • Point — the subtraction of the point and the value as a new point

    Example:

    var point = new Point(10, 20);
    var result = point - 5;
    console.log(result); // {x: 5, y: 15}

    Returns the subtraction of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to subtract

    • Returns:

    • Point — the subtraction of the two points as a new point

    Example:

    var firstPoint = new Point(10, 20);
    var secondPoint = new Point(5, 5);
    var result = firstPoint - secondPoint;
    console.log(result); // {x: 5, y: 15}
  • *number, *point

    Returns the multiplication of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to multiply by

    • Returns:

    • Point — the multiplication of the point and the value as a new point

    Example:

    var point = new Point(10, 20);
    var result = point * 2;
    console.log(result); // {x: 20, y: 40}

    Returns the multiplication of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to multiply by

    • Returns:

    • Point — the multiplication of the two points as a new point

    Example:

    var firstPoint = new Point(5, 10);
    var secondPoint = new Point(4, 2);
    var result = firstPoint * secondPoint;
    console.log(result); // {x: 20, y: 20}
  • /number, /point

    Returns the division of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to divide by

    • Returns:

    • Point — the division of the point and the value as a new point

    Example:

    var point = new Point(10, 20);
    var result = point / 2;
    console.log(result); // {x: 5, y: 10}

    Returns the division of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to divide by

    • Returns:

    • Point — the division of the two points as a new point

    Example:

    var firstPoint = new Point(8, 10);
    var secondPoint = new Point(2, 5);
    var result = firstPoint / secondPoint;
    console.log(result); // {x: 4, y: 2}
  • %number, %point

    The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.

    • Parameters:

    • value: Number

    • Returns:

    • Point — the integer remainders of dividing the point by the value as a new point

    Example:

    var point = new Point(12, 6);
    console.log(point % 5); // {x: 2, y: 1}

    The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.

    • Parameters:

    • point: Point

    • Returns:

    • Point — the integer remainders of dividing the points by each other as a new point

    Example:

    var point = new Point(12, 6);
    console.log(point % new Point(5, 2)); // {x: 2, y: 0}

Properties

  • x

    The x coordinate of the point

    • Type:

    • Number

  • y

    The y coordinate of the point

    • Type:

    • Number

  • length

    The length of the vector that is represented by this point’s coordinates. Each point can be interpreted as a vector that points from the origin (x = 0, y = 0) to the point’s location. Setting the length changes the location but keeps the vector’s angle.

    • Type:

    • Number

  • angle

    The vector’s angle in degrees, measured from the x-axis to the vector.

    • Type:

    • Number

  • angleInRadians

    The vector’s angle in radians, measured from the x-axis to the vector.

    • Type:

    • Number

  • quadrant

    The quadrant of the angle of the point.

    Angles between 0 and 90 degrees are in quadrant 1. Angles between 90 and 180 degrees are in quadrant 2, angles between 180 and 270 degrees are in quadrant 3 and angles between 270 and 360 degrees are in quadrant 4.

    Read only.

    • Type:

    • Number

    Example:

    var point = new Point({
        angle: 10,
        length: 20
    });
    console.log(point.quadrant); // 1
    
    point.angle = 100;
    console.log(point.quadrant); // 2
    
    point.angle = 190;
    console.log(point.quadrant); // 3
    
    point.angle = 280;
    console.log(point.quadrant); // 4
  • selected

    This property is only valid if the point is an anchor or handle point of a Segment or a Curve, or the position of an Item, as returned by item.position, segment.point, segment.handleIn, segment.handleOut, curve.point1, curve.point2, curve.handle1, curve.handle2.

    In those cases, it returns true if it the point is selected, false otherwise.

    Paper.js renders selected points on top of your project. This is very useful when debugging.

    • Default:

    • false

    • Type:

    • Boolean

    Example:

    var path = new Path.Circle({
        center: [80, 50],
        radius: 40
    });
    
    // Select the third segment point:
    path.segments[2].point.selected = true;
    
    // Select the item's position, which is the pivot point
    // around which it is transformed:
    path.position.selected = true;

Methods

  • set(...values)

    Sets the point to the passed values. Note that any sequence of parameters that is supported by the various Point() constructors also work for calls of set().

    • Parameters:

    • values: any value

    • Returns:

    • Point

  • equals(point)

    Checks whether the coordinates of the point are equal to that of the supplied point.

    • Parameters:

    • point: Point

    • Returns:

    • Boolean — true if the points are equal, false otherwise

    Example:

    var point = new Point(5, 10);
    console.log(point == new Point(5, 10)); // true
    console.log(point == new Point(1, 1)); // false
    console.log(point != new Point(1, 1)); // true
  • clone()

    Returns a copy of the point.

    • Returns:

    • Point — the cloned point

    Example:

    var point1 = new Point();
    var point2 = point1;
    point2.x = 1; // also changes point1.x
    
    var point2 = point1.clone();
    point2.x = 1; // doesn't change point1.x
  • toString()

    • Returns:

    • String — a string representation of the point

  • getAngle(point)

    Returns the smaller angle between two vectors. The angle is unsigned, no information about rotational direction is given.

    • Parameters:

    • point: Point

    • Returns:

    • Number — the angle in degrees

  • getAngleInRadians(point)

    Returns the smaller angle between two vectors in radians. The angle is unsigned, no information about rotational direction is given.

    • Parameters:

    • point: Point

    • Returns:

    • Number — the angle in radians

  • getDirectedAngle(point)

    Returns the angle between two vectors. The angle is directional and signed, giving information about the rotational direction.

    Read more about angle units and orientation in the description of the angle property.

    • Parameters:

    • point: Point

    • Returns:

    • Number — the angle between the two vectors

  • getDistance(point[, squared])

    Returns the distance between the point and another point.

    • Parameters:

    • point: Point

    • squared: Boolean — Controls whether the distance should remain squared, or its square root should be calculated — optional, default: false

    • Returns:

    • Number

  • normalize([length])

    Normalize modifies the length of the vector to 1 without changing its angle and returns it as a new point. The optional length parameter defines the length to normalize to. The object itself is not modified!

    • Parameters:

    • length: Number — The length of the normalized vector — optional, default: 1

    • Returns:

    • Point — the normalized vector of the vector that is represented by this point’s coordinates

  • rotate(angle, center)

    Rotates the point by the given angle around an optional center point. The object itself is not modified.

    Read more about angle units and orientation in the description of the angle property.

    • Parameters:

    • angle: Number — the rotation angle

    • center: Point — the center point of the rotation

    • Returns:

    • Point — the rotated point

  • transform(matrix)

    Transforms the point by the matrix as a new point. The object itself is not modified!

    • Parameters:

    • matrix: Matrix

    • Returns:

    • Point — the transformed point

Tests

  • isInside(rect)

    Checks whether the point is inside the boundaries of the rectangle.

    • Parameters:

    • rect: Rectangle — the rectangle to check against

    • Returns:

    • Boolean — true if the point is inside the rectangle, false otherwise

  • isClose(point, tolerance)

    Checks if the point is within a given distance of another point.

    • Parameters:

    • point: Point — the point to check against

    • tolerance: Number — the maximum distance allowed

    • Returns:

    • Boolean — true if it is within the given distance, false otherwise

  • isCollinear(point)

    Checks if the vector represented by this point is collinear (parallel) to another vector.

    • Parameters:

    • point: Point — the vector to check against

    • Returns:

    • Boolean — true it is collinear, false otherwise

  • isOrthogonal(point)

    Checks if the vector represented by this point is orthogonal (perpendicular) to another vector.

    • Parameters:

    • point: Point — the vector to check against

    • Returns:

    • Boolean — true it is orthogonal, false otherwise

  • isZero()

    Checks if this point has both the x and y coordinate set to 0.

    • Returns:

    • Boolean — true if both x and y are 0, false otherwise

  • isNaN()

    Checks if this point has an undefined value for at least one of its coordinates.

    • Returns:

    • Boolean — true if either x or y are not a number, false otherwise

  • isInQuadrant(quadrant)

    Checks if the vector is within the specified quadrant. Note that if the vector lies on the boundary between two quadrants, true will be returned for both quadrants.

    • Parameters:

    • quadrant: Number — the quadrant to check against

    • Returns:

    • Boolean — true if either x or y are not a number, false otherwise

    • See also:

    • quadrant

Vector Math Functions

  • dot(point)

    Returns the dot product of the point and another point.

    • Parameters:

    • point: Point

    • Returns:

    • Number — the dot product of the two points

  • cross(point)

    Returns the cross product of the point and another point.

    • Parameters:

    • point: Point

    • Returns:

    • Number — the cross product of the two points

  • project(point)

    Returns the projection of the point onto another point. Both points are interpreted as vectors.

    • Parameters:

    • point: Point

    • Returns:

    • Point — the projection of the point onto another point

Math Functions

  • round()

    Returns a new point with rounded x and y values. The object itself is not modified!

    • Returns:

    • Point

    Example:

    var point = new Point(10.2, 10.9);
    var roundPoint = point.round();
    console.log(roundPoint); // {x: 10, y: 11}
  • ceil()

    Returns a new point with the nearest greater non-fractional values to the specified x and y values. The object itself is not modified!

    • Returns:

    • Point

    Example:

    var point = new Point(10.2, 10.9);
    var ceilPoint = point.ceil();
    console.log(ceilPoint); // {x: 11, y: 11}
  • floor()

    Returns a new point with the nearest smaller non-fractional values to the specified x and y values. The object itself is not modified!

    • Returns:

    • Point

    Example:

    var point = new Point(10.2, 10.9);
    var floorPoint = point.floor();
    console.log(floorPoint); // {x: 10, y: 10}
  • abs()

    Returns a new point with the absolute values of the specified x and y values. The object itself is not modified!

    • Returns:

    • Point

    Example:

    var point = new Point(-5, 10);
    var absPoint = point.abs();
    console.log(absPoint); // {x: 5, y: 10}

Math Operator Functions

  • add(number)

    Returns the addition of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to add

    • Returns:

    • Point — the addition of the point and the value as a new point

    Example:

    var point = new Point(5, 10);
    var result = point + 20;
    console.log(result); // {x: 25, y: 30}
  • add(point)

    Returns the addition of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to add

    • Returns:

    • Point — the addition of the two points as a new point

    Example:

    var point1 = new Point(5, 10);
    var point2 = new Point(10, 20);
    var result = point1 + point2;
    console.log(result); // {x: 15, y: 30}
  • subtract(number)

    Returns the subtraction of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to subtract

    • Returns:

    • Point — the subtraction of the point and the value as a new point

    Example:

    var point = new Point(10, 20);
    var result = point - 5;
    console.log(result); // {x: 5, y: 15}
  • subtract(point)

    Returns the subtraction of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to subtract

    • Returns:

    • Point — the subtraction of the two points as a new point

    Example:

    var firstPoint = new Point(10, 20);
    var secondPoint = new Point(5, 5);
    var result = firstPoint - secondPoint;
    console.log(result); // {x: 5, y: 15}
  • multiply(number)

    Returns the multiplication of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to multiply by

    • Returns:

    • Point — the multiplication of the point and the value as a new point

    Example:

    var point = new Point(10, 20);
    var result = point * 2;
    console.log(result); // {x: 20, y: 40}
  • multiply(point)

    Returns the multiplication of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to multiply by

    • Returns:

    • Point — the multiplication of the two points as a new point

    Example:

    var firstPoint = new Point(5, 10);
    var secondPoint = new Point(4, 2);
    var result = firstPoint * secondPoint;
    console.log(result); // {x: 20, y: 20}
  • divide(number)

    Returns the division of the supplied value to both coordinates of the point as a new point. The object itself is not modified!

    • Parameters:

    • number: Number — the number to divide by

    • Returns:

    • Point — the division of the point and the value as a new point

    Example:

    var point = new Point(10, 20);
    var result = point / 2;
    console.log(result); // {x: 5, y: 10}
  • divide(point)

    Returns the division of the supplied point to the point as a new point. The object itself is not modified!

    • Parameters:

    • point: Point — the point to divide by

    • Returns:

    • Point — the division of the two points as a new point

    Example:

    var firstPoint = new Point(8, 10);
    var secondPoint = new Point(2, 5);
    var result = firstPoint / secondPoint;
    console.log(result); // {x: 4, y: 2}
  • modulo(value)

    The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.

    • Parameters:

    • value: Number

    • Returns:

    • Point — the integer remainders of dividing the point by the value as a new point

    Example:

    var point = new Point(12, 6);
    console.log(point % 5); // {x: 2, y: 1}
  • modulo(point)

    The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.

    • Parameters:

    • point: Point

    • Returns:

    • Point — the integer remainders of dividing the points by each other as a new point

    Example:

    var point = new Point(12, 6);
    console.log(point % new Point(5, 2)); // {x: 2, y: 0}

Static Methods

  • Point.min(point1, point2)

    Returns a new point object with the smallest x and y of the supplied points.

    • Parameters:

    • point1: Point

    • point2: Point

    • Returns:

    • Point — the newly created point object

    Example:

    var point1 = new Point(10, 100);
    var point2 = new Point(200, 5);
    var minPoint = Point.min(point1, point2);
    console.log(minPoint); // {x: 10, y: 5}

    Example:Find the minimum of multiple points:

    var point1 = new Point(60, 100);
    var point2 = new Point(200, 5);
    var point3 = new Point(250, 35);
    [point1, point2, point3].reduce(Point.min) // {x: 60, y: 5}
  • Point.max(point1, point2)

    Returns a new point object with the largest x and y of the supplied points.

    • Parameters:

    • point1: Point

    • point2: Point

    • Returns:

    • Point — the newly created point object

    Example:

    var point1 = new Point(10, 100);
    var point2 = new Point(200, 5);
    var maxPoint = Point.max(point1, point2);
    console.log(maxPoint); // {x: 200, y: 100}

    Example:Find the maximum of multiple points:

    var point1 = new Point(60, 100);
    var point2 = new Point(200, 5);
    var point3 = new Point(250, 35);
    [point1, point2, point3].reduce(Point.max) // {x: 250, y: 100}
  • Point.random()

    Returns a point object with random x and y values between 0 and 1.

    • Returns:

    • Point — the newly created point object

    Example:

    var maxPoint = new Point(100, 100);
    var randomPoint = Point.random();
    
    // A point between {x:0, y:0} and {x:100, y:100}:
    var point = maxPoint * randomPoint;